Game Engine Architecture. Volume 1 Foundations and Core Engine Systems
Jason Gregory
Music Technology in Live Performance
Tim Canfer
The Game Narrative Toolbox
Tobias Heussner
The Pocket Mentor For Video Game UX UI
Simon Brewer
The VES Handbook of Virtual Production
Susan Zwerman
Langford's Basic Photography
Michael Langford
Principles and Practices of CAD/CAM
Vikram Sharma
A Gamer's Introduction To Programming in C#
Aaron Langille
Anatomy of Game Design
Tom Smith
Music Technology Essentials
Andrew Maz
The Art of Voice Acting
James R. Alburger
The Game Design Toolbox
Martin Annander
Designing Games Meant For Sharing
Ioana-Iulia Cazacu
Digital Media, Projection Design, & Technology For Theatre
Alex Oliszewski
New Aspects of Quantity Surveying Practice
Duncan P. Cartlidge
Acting For Animators
Ed Hooks
Understanding Video Games
Simon Egenfeldt-Nielsen
Creative Character Design For Games and Animation
Jenny Harder
Invisible Visual Effects
Jin Zhi
Invisible Visual Effects
Jin Zhi