AAD, Algorithms-Aided Design
Arturo Tedeschi
Battleship HMS Royal Oak
Witold Koszela
Living in a Dream
Robert Klanten
Diving the Thistlegorm
Simon Brown
GPU Pro2
Wolfgang F. Engel
Haptic Rendering
Ming C. Lin
Architectural Model Building
Roark T. Congdon
Graph Databases
Ian Robinson
GPU Pro 6
Wolfgang F. Engel
Real-Time Rendering
Tomas Möller
Fundamentals of Data Observability
Andy Petrella
County Class Cruisers
Les Brown
Painting Wargaming Models. Armoured Vehicles in Europe and North Africa 1939-42
Andy Singleton
The Fundamentals of C/C++ Game Programming
Brian Beuken
The VES Handbook of Visual Effects
Jeffrey A. Okun
The Pocket Mentor For Careers in VFX
David Ferreira
Creating High-Quality Vegetation For Games
Chico Spans
Foundational Techniques For Mastering Environment and Character Concept Art
Lee Stocks
Exploring Esports
Hee Jung Hong
Blender 2D Animation
John M. Blain