AAD, Algorithms-Aided Design
Arturo Tedeschi
Battleship HMS Royal Oak
Witold Koszela
Living in a Dream
Robert Klanten
Diving the Thistlegorm
Simon Brown
3D Math Primer For Graphics and Game Development
Fletcher Dunn
GPU Pro2
Wolfgang F. Engel
Haptic Rendering
Ming C. Lin
Architectural Model Building
Roark T. Congdon
Graph Databases
Ian Robinson
GPU Pro 6
Wolfgang F. Engel
County Class Cruisers
Les Brown
Painting Wargaming Models. Armoured Vehicles in Europe and North Africa 1939-42
Andy Singleton
The Fundamentals of C/C++ Game Programming
Brian Beuken
The VES Handbook of Visual Effects
Jeffrey A. Okun
The Pocket Mentor For Careers in VFX
David Ferreira
Creating High-Quality Vegetation For Games
Chico Spans
Foundational Techniques For Mastering Environment and Character Concept Art
Lee Stocks
Virtual Production
Mark Sawicki
Designing With Algorithms
Arash Soleimani