Computer Aided Design Guide For Architecture, Engineering and Construction
Ghassan Aouad
Open IT-Based Innovation
Gonzalo León
Introduction To Biometrics
Anil K. Jain
Content Strategy
Guiseppe Getto
Drafting Fundamentals For the Entertainment Classroom
Eric Appleton
A Studio Guide To Interior Design
Elys John
Getting To Work With the Avid S6
Curt Schulkey
Projection Design
Davin E. Gaddy
Augmented and Mixed Reality For Communities
Joshua A. Fisher
Geometric Data Structures For Computer Graphics
Elmar Langetepe
The Projection Designer's Toolkit
Jeromy Hopgood
Pattern Language For Game Design
Christopher Barney
Parametric Design For Landscape Architects
Andrew Madl
Professional Techniques For Video Game Writing
Wendy Despain
Real World Print Production With Adobe Creative Cloud
Claudia McCue
Rethinking Virtual Places
Erik Champion
Interactive Storytelling For Video Games
Josiah Lebowitz
3D Motion Graphics For 2D Artists
Bill Byrne
Flash Advertising
Jason Fincanon
Cinematic Game Secrets For Creative Directors and Producers
Rich Newman