Student of the Game
Chase Bethea
Mastering Technical Art in Unreal Engine. Materials and VFX
Greg Penninck
An Introduction To Universal Artificial Intelligence
Marcus Hutter
Practical Statistics in Medicine With R
Konstantinos I. Bougioukas
Medical-Grade Software Development
Ilkka Juuso
Handbook of Markov Chain Monte Carlo
Radu V. Craiu
World Design For 2D Action-Adventures
Christopher W. Totten
The Metaverse
Kapil Sharma
Graph Theory and Its Applications
Jonathan L. Gross
Computational Partial Differential Equations Using MATLAB
Jichun Li
Game Engine Architecture. Volume 1 Foundations and Core Engine Systems
Jason Gregory
Practical Control Engineering For Mechatronics and Automation
Fernando Martell
An Introduction To Numerical Methods
Abdelwahab Kharab
A Gamer's Introduction To Programming in C#
Aaron Langille
Anatomy of Game Design
Tom Smith
Introduction To Game Programming Using Processing
Daniel Cermak-Sassenrath
The Garbage Collection Handbook
Richard Jones
Technical Animation in Video Games
Matthew Lake
An Introduction To R and Python For Data Analysis
Taylor R. Brown
Fundamentals of Computer Graphics
Steve Marschner